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100,000 Steps
Unique Boots- +[70 - 84] Dexterity
- +[10.5 - 17.5]% Movement Speed
- +[21.0 - 35.0]% Damage when Swapping Weapons
- +[2 - 3] to Ground Stomp
- After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 15 seconds.
Ahavarion, Spear of Lycander
Mythic Unique Staff- +20.0% Attack Speed
- +35.0% Damage
- +16.0% Critical Strike Chance
- Lucky Hit: Up to a +28.0% Chance to Stun for 2 Seconds
- Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Airidah's Inexorable Will
Unique Ring- +[4.9 - 10.5]% Willpower
- [4.4 - 10.0]% Ultimate Cooldown Reduction
- +[16.5 - 23.5]% Damage to Close Enemies
- +[3.2 - 6.0]% Lucky Hit Chance
- When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal 1 Physical damage to them. This damage is increased by 1.0% per 1 point of Willpower you have.
Ancients' Oath
Unique 2-Handed Axe- +[25.0 - 39.0]% Vulnerable Damage
- +[14.0 - 28.0]% Damage while Berserking is Active
- +[33.0 - 47.0]% Damage to Close Enemies
- +[4 - 6] to Steel Grasp
- Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take [40 - 60]% increased damage from you for 5 seconds.
Andariel's Visage
Mythic Unique Helm- +18 All Stats
- +60.0% Poison Resistance
- +10.0% Attack Speed
- +2.0% Life Steal
- Lucky Hit: Up to a 20% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to enemies in the area.
Arreat's Bearing
Unique Pants- +[28 - 42] Strength
- +[403 - 873] Maximum Life
- [4.4 - 10.0]% Ultimate Cooldown Reduction
- [3.1 - 7.3]% Damage Reduction
- Ancients you summon are empowered.
- Korlic creates an Earthquake that deals X Physical damage over 4 seconds when he leaps.
- Talic leaves behind Dust Devils that deal X damage while he whirlwinds.
- Mawdac ignites the ground Burning enemies for an additional X damage over 4 seconds when he upheaves the ground.
Asheara's Khanjar
Unique Dagger- +[18.5 - 39.5]% Basic Damage
- +400.0% Movement Speed for [0.14 - 0.28] Seconds After Killing an Elite
- +[5.0 - 12.0]% Damage to Crowd Controlled Enemies
- +[5.4 - 11.0]% Lucky Hit Chance
- Hits with this weapon increase your Attack Speed by [4.0 - 6.0]% for 4 seconds, up to [20.0 - 30.0]%.
Axial Conduit
Unique Pants- [23.5 - 32.5]% Resource Generation
- +[13.0 - 17.5]% Chance for Chain Lightning Projectiles to Cast Twice
- [3.0 - 5.0]% Damage Reduction
- +[2 - 3] to Chain Lightning
- Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for X Lightning Damage. Chain Lightning expires if you don't have enough Mana for it to drain.
Azurewrath
Unique Sword- +[4.4 - 10.0]% Attack Speed
- +[31.5 - 52.5]% Non-Physical Damage
- +[12.5 - 19.5]% Core Damage
- +[5.0 - 12.0]% Damage to Crowd Controlled Enemies
- Lucky Hit: Your Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal X Cold damage to them.
Banished Lord's Talisman
Unique Amulet- [5.0 - 12.0]% Resource Generation
- +[1.8 - 5.0]% Critical Strike Chance
- +[21.0 - 42.0]% Overpower Damage
- +1 to Core Skills
- After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 - 60]% increased damage.
Battle Trance
Unique Amulet- +[3 - 9] Maximum Fury
- [4.2 - 7.0]% Cooldown Reduction
- [7.0 - 14.0]% Damage Reduction from Close Enemies
- +[4 - 6] to Frenzy
- Increase Frenzy's maximum stacks by 2. While you have maximum Frenzy, your other Skills gain [35 - 45]% increased Attack Speed.
Beastfall Boots
Unique Boots- +[12 - 20] Maximum Energy
- +[10.5 - 17.5]% Movement Speed
- [4.2 - 7.0]% Cooldown Reduction
- [3.1 - 7.3]% Damage Reduction
- When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals [0.25 - 0.75]% increased damage per Energy consumed. Using a Cooldown restores 15 Energy.
Björnfang's Tusks
Unique Gloves- +[57.0 - 75.0]% Non-Physical Damage
- +[6.0 - 8.0]% Critical Strike Chance
- +[1 - 2] to Endless Tempest
- +[2 - 3] to Core Skills
- Cataclysm's lightning strikes now prioritize enemies. While Cataclysm is active, you gain unlimited Spirit and deal [40 - 100]% increased damage.
Black River
Unique Scythe- +[38 - 52] Intelligence
- +[1 - 2] to Hewed Flesh
- +1 to Fueled by Death
- +[1 - 3] to Corpse Skills
- Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing [122 - 130]% increased damage and with a [21 - 25]% larger radius per additional Corpse.
Blood Artisan's Cuirass
Unique Chest Armor- +[403 - 873] Maximum Life
- +[10.5 - 17.5]% Damage for 4 Seconds After Picking Up a Blood Orb
- +[10.5 - 17.5]% Blood Orb Healing
- +[2 - 3] to Bone Spirit
- When you pick up [5 - 10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Blood Moon Breeches
Unique Pants- +[403 - 873] Maximum Life
- [4.4 - 8.6]% Damage Reduction from Enemies Affected by Curse Skills
- +1 to Amplify Damage
- +[1 - 2] to Curse Skills
- Your Minions have a [3 - 7]% chance to curse enemies. Enemies affected by at least 1 of your curses take 100% increased Overpower damage from you.
Bloodless Scream
Unique 2-Handed Scythe- +[76 - 104] Intelligence
- +[38.0 - 80.0]% Cold Resistance
- +[21.0 - 35.0]% Darkness Damage
- +[14.0 - 28.0]% Damage to Chilled Enemies
- Your Darkness Skills Chill enemies for up to 100% and deal [100 - 150]% increased damage to Frozen enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [15 - 20] additional Essence against Frozen targets.
Blue Rose
Unique Ring- [9.5 - 16.5]% Mana Cost Reduction
- +[14.0 - 21.0]% Critical Strike Damage
- +[21.0 - 42.0]% Ice Spike Damage
- +[3.2 - 6.0]% Lucky Hit Chance
- Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing X Cold damage. Triple this chance if the enemy is Frozen.
Condemnation
Unique Dagger- +[4.4 - 10.0]% Basic Attack Speed
- +[12.5 - 19.5]% Core Damage
- +[10.5 - 17.5]% Damage with Dual-Wielded Weapons
- +[14.0 - 21.0]% Critical Strike Damage
- Your Core Skills deal [20 - 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
Cowl of the Nameless
Unique Helm- [4.2 - 7.0]% Cooldown Reduction
- +[5.0 - 12.0]% Crowd Control Duration
- [7.0 - 14.0]% Damage Reduction from Close Enemies
- +[2 - 3] to Imbuement Skills
- You gain [15 - 25]% increased Lucky Hit Chance against Crowd Controlled enemies.
Crown of Lucion
Unique Helm- +[[NaN - NaN]] Maximum Life
- +[12 - 20] Maximum Resource
- +[1 - 2] to Core Skills
- +[6.0 - 8.0]% Lucky Hit Chance
- Gain 75% Resource Cost Reduction. Each time you spend Primary Resource on a Skill, you gain [5 - 25]% increased damage but 25% increased Resource costs for 4 seconds, stacking up to 5 times.
Cruor's Embrace
Unique Gloves- +[42.0 - 63.0]% Overpower Damage
- Lucky Hit: Up to a 5% Chance to Heal +[588 - 1058] Life
- +[1 - 2] to Tides of Blood
- +[2 - 3] to Blood Surge
- Blood Surge consumes Corpses to cause mini novas, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.
Deathless Visage
Unique Helm- +[5 - 13] Maximum Essence
- +[10.5 - 17.5]% Physical Damage
- +[14.0 - 21.0]% Bone Critical Strike Damage
- [3.1 - 7.3]% Damage Reduction
- Bone Spear leaves behind echoes as it travels that explode, dealing X damage, increased by 5% for every 30% of your Critical Strike Damage Bonus.
Deathspeaker's Pendant
Unique Amulet- [9.5 - 16.5]% Essence Cost Reduction
- +[10.5 - 17.5]% Movement Speed
- +[10.5 - 17.5]% Blood Damage
- +[1 - 2] to Coalesced Blood
- Blood Surge casts a mini nova on your Minions, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
Dolmen Stone
Unique Amulet- +[403 - 873] Maximum Life
- [5.0 - 12.0]% Resource Generation
- [7.0 - 14.0]% Nature Magic Cooldown Reduction
- +[2 - 3] to Wrath Skills
- Casting Boulder while Hurricane is active will cause your boulders to rotate around you, up to a maximum of 10 boulders. Each rotating boulder increases their damage by [Affix."Static Value 0 * 100"|%x|].
Doombringer
Mythic Unique Sword- 26.0% Maximum Life
- +17.5% Damage
- +19.5% Core Damage
- Lucky Hit: Up to a 5% Chance to Heal +1058 Life
- Lucky Hit: Up to a 25% chance to deal X Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
Eaglehorn
Unique Bow- +[21.0 - 35.0]% Physical Damage
- +[3.6 - 10.0]% Critical Strike Chance
- +[25.0 - 39.0]% Vulnerable Damage
- +[33.0 - 47.0]% Damage to Elites
- Penetrating Shot makes enemies hit Vulnerable for 3 seconds. Every 4 cast of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals [50 - 70]% more damage.
Earthbreaker
Unique Ring- +[4.9 - 10.5]% Willpower
- [9.5 - 16.5]% Spirit Cost Reduction
- +[9.5 - 16.5]% Attack Speed
- Lucky Hit: Up to a +[13.0 - 20.0]% Chance to Slow for 2 Seconds
- Casting Landslide causes tectonic spikes to continue to deal X damage over 2 seconds. Summoning Landslide pillars in tectonic spikes has a [20 - 30]% chance to causes extra Landslide pillars to spawn in the spikes.
Ebonpiercer
Unique Amulet- [9.5 - 16.5]% Essence Cost Reduction
- +[10.5 - 17.5]% Movement Speed
- +[12.5 - 19.5]% Shadow Damage Over Time
- [5.0 - 12.0]% Damage Reduction from Affected by Shadow Damage Over Time Enemies
- Blight also shoots 4 smaller projectiles that pierce enemies and deal X Shadow damage over 3 seconds.
Endurant Faith
Unique Gloves- +[28 - 42] All Stats
- +[16.0 - 25.0]% Healing Received
- +[2 - 3] to Core Skills
- +[6.0 - 8.0]% Lucky Hit Chance
- When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 4 seconds and reduced by [10 - 30]%.
Esadora's Overflowing Cameo
Unique Amulet- +[10.5 - 17.5]% Movement Speed
- [4.2 - 7.0]% Cooldown Reduction
- +[21.0 - 42.0]% Crackling Energy Damage
- +[1 - 2] to Shocking Impact
- Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing X Lightning damage, increased by 60% for every 100 Intelligence you have.
Esu's Heirloom
Unique Boots- [4.2 - 7.0]% Mana Cost Reduction
- +[10.5 - 17.5]% Movement Speed
- +[14.0 - 21.0]% Critical Strike Damage
- +400.0% Movement Speed for [0.14 - 0.28] Seconds After Killing an Elite
- Your Critical Strike Chance is increased by [20 - 30]% of your Movement Speed bonus.
Eyes in the Dark
Unique Pants- +[403 - 873] Maximum Life
- +[10.5 - 17.5]% Shadow Damage
- +[21.0 - 35.0]% Damage to Enemies Affected by Trap Skills
- [3.1 - 7.3]% Damage Reduction
- Death Trap deals [50 - 90]% increased damage and will re-arm itself a second time.
Fields of Crimson
Unique 2-Handed Sword- [14.0 - 28.0]% Rupture Cooldown Reduction
- +[21.0 - 35.0]% Damage with Two-Handed Slashing Weapons
- +[28.0 - 42.0]% Critical Strike Damage
- +[14.0 - 28.0]% Damage Over Time
- While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over 6 seconds. Enemies standing in the pool take 30% increased damage.
Fists of Fate
Unique Gloves- Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
- Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Immobilize for 2 Seconds
- Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Daze for 2 Seconds
- Your attacks randomly deal 1% to [200 - 300]% of their normal damage.
Flamescar
Unique Wand- [4.2 - 7.0]% Mana Cost Reduction
- +[7.0 - 14.0]% Damage to Burning Enemies
- +[4 - 5] to Incinerate
- +[4.4 - 10.0]% Fire Lucky Hit Chance
- While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing X Fire damage.
Flameweaver
Unique Gloves- +[9.5 - 16.5]% Attack Speed
- +[21.0 - 35.0]% Damage to Burning Enemies
- +[1 - 2] to Devouring Blaze
- +[2 - 3] to Fire Bolt
- Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing [30 - 70]% increased damage.
Fleshrender
Unique Mace- +[12.5 - 19.5]% Core Damage
- +[7.0 - 14.0]% Damage to Poisoned Enemies
- +[21.0 - 35.0]% Damage while Shapeshifted
- +[1 - 2] to Defensive Skills
- Casting a Defensive Skill deals X damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
Flickerstep
Unique Boots- +[10 - 18] All Stats
- +[10.5 - 17.5]% Movement Speed
- +[31.5 - 52.5]% Ultimate Damage
- [7.0 - 14.0]% Damage Reduction from Close Enemies
- Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds.
Fractured Winterglass
Unique Amulet- [4.2 - 7.0]% Cooldown Reduction
- +[19.0 - 26.0]% Non-Physical Damage
- +[12.5 - 19.5]% Vulnerable Damage
- +[1 - 2] to Conjuration Mastery
- Casting Frozen Orb has a [35 - 50]% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a [50 - 70]% chance to launch a Frozen Orb at Nearby enemies.
Frostburn
Unique Gloves- +[4.4 - 10.0]% Attack Speed
- +[3.0 - 8.0]% Critical Strike Chance
- +[13.0 - 20.0]% Freeze Duration
- Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
- Lucky Hit: Up to a [15 - 25]% chance to Freeze enemies for 2 seconds.
Gloves of the Illuminator
Unique Gloves- +[4.2 - 7.0]% Fireball Attack Speed
- +[3.0 - 8.0]% Critical Strike Chance
- Lucky Hit: Up to a 5% Chance to Restore +[13.0 - 20.0]% Primary Resource
- +[2 - 3] to Fireball
- Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [20 - 30]% less damage.
Godslayer Crown
Unique Helm- +[403 - 873] Maximum Life
- [4.2 - 7.0]% Cooldown Reduction
- +[10.5 - 17.5]% Damage
- +[5.0 - 12.0]% Crowd Control Duration
- When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it Pulls In Nearby enemies. You deal [30 - 60]% increased damage to them for 3 seconds. Can only occur once every 12 seconds.
Gohr's Devastating Grips
Unique Gloves- +[10.5 - 17.5]% Damage
- +[3.0 - 8.0]% Critical Strike Chance Against Close Enemies
- +[3 - 4] to Whirlwind
- +[5.4 - 11.0]% Lucky Hit Chance
- Whirlwind explodes every 2 seconds and after it ends, dealing [40 - 50]% of the Base damage dealt to surrounding enemies as Fire damage.
Grasp of Shadow
Unique Gloves- +[28 - 42] Dexterity
- +[4.4 - 10.0]% Attack Speed
- +[31.5 - 52.5]% Shadow Clone Damage
- +[3 - 4] to Core Skills
- Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [24 - 34]% chance to summon a Shadow Clone that mimics your attack.
Greatstaff of the Crone
Unique Staff- +[21.0 - 35.0]% Non-Physical Damage
- +[10.0 - 24.0]% Damage to Crowd Controlled Enemies
- +[33.0 - 47.0]% Damage to Close Enemies
- +[4 - 6] to Claw
- Claw is now a Storm Skill and also casts Storm Strike at [120 - 150]% normal damage.
Greaves of the Empty Tomb
Unique Boots- [4.2 - 7.0]% Essence Cost Reduction
- +[10.5 - 17.5]% Movement Speed
- [5.0 - 12.0]% Damage Reduction from Affected by Shadow Damage Over Time Enemies
- +[4.4 - 10.0]% Shadow Lucky Hit Chance
- Create Desecrated Ground beneath your Sever spectres as they travel, damaging enemies for X Shadow damage over 2 seconds.
Harlequin Crest
Mythic Unique Helm- +28 All Stats
- +1528 Maximum Life
- 12.0% Resource Generation
- 7.0% Cooldown Reduction
- Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Hellhammer
Unique 2-Handed Mace- +[21.0 - 35.0]% Damage with Two-Handed Bludgeoning Weapons
- +[42.0 - 70.0]% Damage to Burning Enemies
- [6.0 - 11.6]% Damage Reduction from Burning Enemies
- +[3 - 4] to Upheaval
- Upheaval ignites the ground Burning enemies for an additional X damage over 4 seconds.
Howl from Below
Unique Gloves- +[10.5 - 17.5]% Corpse Attack Speed
- Lucky Hit: Up to a +[7.0 - 14.0]% Chance to Stun for 2 Seconds
- Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Fear for 2 Seconds
- +[5.4 - 11.0]% Lucky Hit Chance
- Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [30 - 40]%.
Hunter's Zenith
Unique Ring- +[1.8 - 5.0]% Critical Strike Chance
- +[14.0 - 28.0]% Damage while Shapeshifted
- +[1 - 2] to Heightened Senses
- +[2 - 3] to Quickshift
- Gain a bonus when you kill with a Shapeshifting Skill:
- Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
- Werebear: Your next Werewolf Skill will Heal you for 1 when damage is first dealt.
Iceheart Brais
Unique Pants- +[403 - 873] Maximum Life
- +[5.0 - 12.0]% Freeze Duration
- +[9.5 - 16.5]% Damage to Frozen Enemies
- [3.1 - 7.3]% Damage Reduction
- Enemies that die while Frozen have a [21 - 30]% chance to unleash a Frost Nova.
Insatiable Fury
Unique Chest Armor- +[10.5 - 17.5]% Physical Damage
- +[84.0 - 126.0]% Overpower Damage
- +[25.5 - 46.5]% Total Armor while in Werebear Form
- [4.9 - 10.5]% Damage Reduction while Fortified
- Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.
Lidless Wall
Unique Shield- +[403 - 873] Maximum Life
- +[5 - 13] Maximum Essence
- +[4.4 - 10.0]% Attack Speed
- Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
- Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [15 - 30]% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increase the chance by 25% and the total additional Bone Storms you can have by +1.
Locran's Talisman
Unique Amulet- +[28 - 42] All Stats
- +[21 - 27] Maximum Resource
- +[7.0 - 9.0]% Attack Speed
- +[88.0 - 115.0]% Critical Strike Damage
- Gain [0.10 - 0.50]% Critical Strike Chance per point of Primary Resource you have, up to [10 - 50]%. Each point of Primary Resource above 100 grants 1% Critical Strike Damage instead.
Mad Wolf's Glee
Unique Chest Armor- +[403 - 873] Maximum Life
- +[4.4 - 10.0]% Movement Speed
- +[16.5 - 23.5]% Damage
- [5.0 - 12.0]% Damage Reduction from Poisoned Enemies
- Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
Melted Heart of Selig
Mythic Unique Amulet- +36 All Stats
- 12.0% Resource Generation
- +17.5% Movement Speed
- +70.5% Damage while Healthy
- Gain 60 Maximum Resource. When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost.
Mother's Embrace
Unique Ring- +[10 - 18] All Stats
- +[403 - 873] Maximum Life
- +[14.0 - 21.0]% Critical Strike Damage
- +[3.2 - 6.0]% Lucky Hit Chance
- If a Core Skill hits 4 or more enemies, [30 - 50]% of the Resource cost is refunded.
Mutilator Plate
Unique Chest Armor- +[28 - 42] Willpower
- +[7.0 - 14.0]% Healing Received
- +[403 - 873] Maximum Life
- +[12.5 - 19.5]% Total Armor
- You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1.0 - 2.0]% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals [10 - 20]% increased damage.
Overkill
Unique 2-Handed Mace- +[21.0 - 35.0]% Physical Damage
- +[84.0 - 126.0]% Overpower Damage
- +[42.0 - 70.0]% Damage to Injured Enemies
- +[3 - 4] to Death Blow
- Death Blow creates a shockwave, dealing [24 - 38]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
Paingorger's Gauntlets
Unique Gloves- +[10 - 18] All Stats
- +[4.4 - 10.0]% Attack Speed
- +[18.5 - 39.5]% Basic Damage
- +[3.0 - 8.0]% Critical Strike Chance
- Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]% increased damage.
Path of Trag'Oul
Unique Boots- +[12.5 - 18.0]% Movement Speed
- [13.0 - 17.5]% Bone Prison Cooldown Reduction
- +[1500 - 1750] Armor
- +[1 - 2] to Bone Skills
- Bone Prison traps a larger area and fires [10 - 30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy.
Penitent Greaves
Unique Boots- +[19.0 - 40.0]% Cold Resistance
- +[10.5 - 17.5]% Movement Speed
- +[5.0 - 12.0]% Crowd Control Duration
- [13.0 - 20.0]% Slow Duration Reduction
- You leave behind a trail of frost that Chills enemies. You deal [12 - 15]% more damage to Chilled enemies.
Rage of Harrogath
Unique Chest Armor- +[10.5 - 17.5]% Physical Damage
- +[3.0 - 8.0]% Physical Critical Strike Chance Against Elites
- +[470 - 940] Thorns
- [7.0 - 14.0]% Damage Reduction from Bleeding Enemies
- Lucky Hit: Inflicting Bleeding on an enemy has up to a [20 - 40]% chance to reduce the Cooldowns of your Skills by 1.0 second.
Raiment of the Infinite
Unique Chest Armor- +[28 - 42] Intelligence
- +[16.5 - 23.5]% Damage to Stunned Enemies
- +[16.5 - 23.5]% Damage to Close Enemies
- +1 to Glass Cannon
- After using Teleport, Close enemies are Pulled to you and Stunned for [2.0 - 3.0] seconds, but Teleport's Cooldown is increased by 20%.
Rakanoth's Wake
Unique Boots- +[26.0 - 35.0]% Resistance to All Elements
- +[12.5 - 18.0]% Movement Speed
- [6.0 - 8.0]% Cooldown Reduction
- +[57.0 - 75.0]% Non-Physical Damage
- When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.
Ramaladni's Magnum Opus
Unique Sword- +[12 - 20] Maximum Fury
- +[10.5 - 17.5]% Damage with Dual-Wielded Weapons
- Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
- +[16.5 - 23.5]% Damage to Close Enemies
- Skills using this weapon deal [0.2 - 0.4]% increased damage per point of Fury you have, but you lose 2 Fury every second.
Razorplate
Unique Chest Armor- +[3447 - 4739] Thorns
- +[3447 - 4739] Thorns
- +[3447 - 4739] Thorns
- +[3447 - 4739] Thorns
- Thorns has a 10% chance to deal [100 - 150]% increased damage.
Ring of Mendeln
Unique Ring- [17.5 - 31.5]% Maximum Minion Life
- +[21.0 - 35.0]% Summoning Damage
- +[470 - 940] Thorns
- +[7.0 - 14.0]% Minion Attack Speed
- Every 6th attack from each Minion is empowered, exploding for X Physical damage.
Ring of Red Furor
Unique Ring- +[28 - 42] Strength
- +[5 - 13] Maximum Fury
- [10.5 - 17.5]% Resource Generation
- +[4.4 - 10.0]% Attack Speed
- After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals [10 - 30]% bonus Critical Strike Damage.
Ring of Starless Skies
Mythic Unique Ring- +19.5% Core Damage
- +5.0% Critical Strike Chance
- +17.5% Critical Strike Damage
- +6.0% Lucky Hit Chance
- Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%.
Ring of the Ravenous
Unique Ring- +[3.0 - 8.0]% Critical Strike Chance
- +[12.5 - 19.5]% Vulnerable Damage
- +[14.0 - 21.0]% Damage to Bleeding Enemies
- +[1 - 2] to Brawling Skills
- Rend's duration is increased by [2.0 - 4.0] seconds. Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 4 seconds.
Ring of the Sacrilegious Soul
Unique Ring- +[403 - 873] Maximum Life
- +[3 - 9] Maximum Essence
- +[1 - 2] to Corpse Skills
- +[4.8 - 9.0]% Lucky Hit Chance
- You automatically activate the following equipped Skills on Corpses around you:
- Raise Skeleton every [1.0 - 2.0] seconds.
- Corpse Explosion every [1.0 - 2.0] seconds.
- Corpse Tendrils every [8 - 16] seconds.
Saboteur's Signet
Unique Ring- +[403 - 873] Maximum Life
- +[3.0 - 8.0]% Critical Strike Chance
- +[14.0 - 21.0]% Critical Strike Damage
- +[5.0 - 12.0]% Damage to Crowd Controlled Enemies
- Casting a Core Skill has a [15 - 30]% chance to throw Stun Grenades that deal X Physical damage and Stun enemies for [1||] second. Your Stun Grenades gain 5% Lucky Hit Chance.
Scoundrel's Kiss
Unique Ring- [4.2 - 7.0]% Imbuement Cooldown Reduction
- +[1.8 - 5.0]% Critical Strike Chance
- +[9.5 - 16.5]% Attack Speed for 4 Seconds After Dodging an Attack
- +[2 - 3] to Rapid Fire
- Rapid Fire now lobs exploding arrows that deal [15 - 25]% increased damage.
Scoundrel's Leathers
Unique Chest Armor- +[7.0 - 14.0]% Damage to Enemies Affected by Trap Skills
- +[42.0 - 70.0]% Trap Damage
- [3.1 - 7.3]% Dodge Chance
- [9.5 - 16.5]% Damage Reduction from Enemies Affected by Trap Skills
- While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 - 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.
Shard of Verathiel
Unique Sword- +[28 - 42] All Stats
- +[5 - 13] Maximum Resource
- +[16.0 - 25.0]% Basic Attack Speed
- +[1 - 2] to Basic Skills
- Basic Skills deal [100 - 300]% increased damage but additionally cost 25 Primary Resource.
Shroud of Khanduras
Unique Chest Armor- +[83.0 - 110.0]% Shadow Resistance
- +[57.0 - 75.0]% Non-Physical Damage
- +[2 - 3] to Dark Shroud
- Casting Dark Shroud makes you Immune for 3 seconds, but your Evade Cooldown is increased by [3.0 - 9.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals X Shadow damage and Pulls In enemies.
Skyhunter
Unique Bow- +[76 - 104] Dexterity
- +[21.0 - 35.0]% Marksman Damage
- +[42.0 - 84.0]% Critical Strike Damage
- +[1 - 2] to Exploit
- The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains [20 - 40]% increased Critical Strike Damage and you gain [30.0 - 50.0] Energy.
Soulbrand
Unique Chest Armor- +[403 - 873] Maximum Life
- [7.0 - 14.0]% Damage Reduction from Close Enemies
- +[4.4 - 10.0]% Lucky Hit Chance while You Have a Barrier
- +[7.0 - 14.0]% Barrier Generation
- Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20]% Damage Reduction.
Staff of Endless Rage
Unique Staff- +[21.0 - 35.0]% Fire Damage
- +[25.0 - 39.0]% Core Damage
- +[33.0 - 47.0]% Damage to Close Enemies
- +[1 - 2] to Inner Flames
- Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 70]% increased damage.
Staff of Lam Esen
Unique Staff- +[21.0 - 35.0]% Lightning Damage
- +[28.0 - 42.0]% Critical Strike Damage
- Lucky Hit: Up to a 5% Chance to Restore +[14.0 - 28.0]% Primary Resource
- +[4 - 6] to Charged Bolts
- Your casts of Charged Bolts have a [40.0 - 60.0]% chance to be attracted to enemies and last 300% longer.
Starfall Coronet
Unique Helm- +[403 - 873] Maximum Life
- [4.2 - 7.0]% Cooldown Reduction
- +[2 - 3] to Meteor
- +[9.5 - 16.5]% Lucky Hit Chance
- Meteor now has 1 additional charge with a [6.0 - 11.0] second Charge Cooldown instead of a Mana cost, and drops 3 additional meteors around the target. Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional meteor.
Storm's Companion
Unique Pants- +[403 - 873] Maximum Life
- [3.1 - 7.3]% Damage Reduction
- +[4 - 5] to Wolves
- +[28.0 - 49.0]% Companion Movement Speed
- Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
Tal Rasha's Iridescent Loop
Unique Ring- [5.0 - 12.0]% Resource Generation
- [4.2 - 7.0]% Cooldown Reduction
- +[19.0 - 26.0]% Non-Physical Damage
- +[3.2 - 6.0]% Lucky Hit Chance
- For each type of Elemental damage you deal, gain [10.0 - 15.0]% increased damage for 4 seconds, up to [40.0 - 60.0]% . Dealing Elemental damage refreshes all bonuses.
Tassets of the Dawning Sky
Unique Pants- +[10 - 18] All Stats
- +[5.4 - 11.0]% Resistance to All Elements
- +[403 - 873] Maximum Life
- [5.0 - 12.0]% Impairment Reduction
- When you take damage from a Non-Physical damage type, you gain [8 - 12]% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
Temerity
Unique Pants- +[7.0 - 14.0]% Healing Received
- +[403 - 873] Maximum Life
- +[12.0 - 26.0]% Potion Drop Rate
- Lucky Hit: Up to a 5% Chance to Heal +[588 - 1058] Life
- Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80]% of your Maximum Life that lasts for 8 seconds. Potions can be used while at full Life.
Tempest Roar
Unique Helm- +[19.0 - 40.0]% Poison Resistance
- +[5 - 13] Maximum Spirit
- +[14.0 - 21.0]% Critical Strike Damage
- +[10.5 - 17.5]% Damage while Shapeshifted
- Lucky Hit: Storm Skills have up to a [15 - 25]% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills
The Basilisk
Unique Staff- +[16.0 - 25.0]% Earth Attack Speed
- +[83.0 - 110.0]% Physical Damage
- +[21.0 - 30.0]% Critical Strike Chance Against Against Enemies
- +[125.0 - 170.0]% Damage to Crowd Controlled Enemies
- When you first hit an enemy with an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals X Physical damage.
The Butcher's Cleaver
Unique Axe- +[10.5 - 17.5]% Physical Damage
- +[4.5 - 12.0]% Critical Strike Chance Against Injured Enemies
- +[14.0 - 21.0]% Critical Strike Damage
- +[17.5 - 31.5]% Damage to Crowd Controlled Enemies
- Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75]% for 4 seconds.
The Grandfather
Mythic Unique 2-Handed Sword- +72 All Stats
- +3056 Maximum Life
- +56.0% Damage
- Ignores Durability Loss
- Increases your Critical Strike Damage by 100%. The other properties on this weapon can roll higher than normal.
The Mortacrux
Unique Dagger- +[9.0 - 11.0]% Intelligence
- +[62.5 - 85.0]% Macabre Damage
- Lucky Hit: Up to a +[20.0 - 24.0]% Chance to Make Enemies Vulnerable for 4 Seconds
- +[3 - 5] to Hewed Flesh
- When consuming a Corpse, there is a [10 - 30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for X Shadow damage. This effect is treated as a Macabre Skill.
The Oculus
Unique Wand- +[17.5 - 31.5]% Damage
- +[1 - 2] Maximum Evade Charges
- Attacks Reduce Evade's Cooldown by [0.6 - 0.8] Seconds
- +[5 - 10] to Teleport
- Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
The Third Blade
Unique Sword- +[49 - 63] Strength
- +[57.5 - 80.0]% Weapon Mastery Damage
- +[1 - 2] Fury On Kill
- +[30.0 - 40.0]% Vulnerable Damage
- Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50 - 70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
The Umbracrux
Unique Dagger- +[76 - 90] Dexterity
- [7.0 - 9.0]% Subterfuge Cooldown Reduction
- +[30.0 - 40.0]% Vulnerable Damage
- +[2 - 3] to Innervation
- Casting a Subterfuge Skill also spawns an enemy Shade Totem for [3.0 - 8.0] seconds. Any damage it takes is replicated onto surrounding enemies at 30% effectiveness. You may only have 2 Shade Totems active at a time. This damage counts as a Trap skill.
Tibault's Will
Unique Pants- +[5 - 13] Maximum Resource
- +[10.5 - 17.5]% Damage
- +[2 - 3] Potion Capacity
- [7.0 - 14.0]% Damage Reduction from Close Enemies
- You deal [10 - 20]% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
Tuskhelm of Joritz the Mighty
Unique Helm- +[5 - 13] Maximum Fury
- +[4.4 - 10.0]% Attack Speed
- +[7.0 - 14.0]% Damage while Berserking is Active
- +[2 - 3] to Aggressive Resistance
- When you gain Berserking while already Berserk, you have a [40 - 60]% chance to become more enraged granting 15% increased damage, 2 Fury per second, and 10% Cooldown Reduction.
Twin Strikes
Unique Gloves- +[9.5 - 16.5]% Attack Speed
- +[10.5 - 17.5]% Damage
- Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
- +[2 - 3] to Double Swing
- After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing [10 - 25]% increased damage.
Tyrael's Might
Mythic Unique Chest Armor- +18 All Stats
- +5.0% Maximum Resistance to All Elements
- +11.2% Resistance to All Elements
- 10.0% Damage Reduction
- While at full Life, your Skills unleash a divine barrage dealing X damage.
Unbroken Chain
Unique Amulet- +[12.5 - 18.0]% Movement Speed
- [13.5 - 22.5]% Steel Grasp Cooldown Reduction
- +[219.0 - 300.0]% Ultimate Damage
- +[2 - 3] to Pit Fighter
- Casting Steel Grasp reduces Iron Maelstrom's Cooldown by [3.3 - 10.0] seconds. Enemies damaged by Iron Maelstrom deal [10 - 30]% less damage for 6 seconds.
Unsung Ascetic's Wraps
Unique Gloves- +[3.0 - 8.0]% Critical Strike Chance
- +[1 - 2] to Defiance
- +[2 - 3] to Lightning Storm
- +[9.5 - 16.5]% Lucky Hit Chance
- Lightning Storm gains 1 additional strike each times it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing [10 - 20]% increased damage.
Vasily's Prayer
Unique Helm- +[19.0 - 40.0]% Lightning Resistance
- +[403 - 873] Maximum Life
- +[42.0 - 63.0]% Overpower Damage
- +[10.5 - 17.5]% Damage while Shapeshifted
- Your Earth Skills are now also Werebear Skills and Fortify you for 1.
Vox Omnium
Unique Staff- +[6.2 - 14.6]% Intelligence
- +[26.0 - 35.0]% Core Attack Speed
- +[38.0 - 52.0]% Non-Physical Damage
- +[2 - 4] to Basic Skills
- Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill casts. These projectiles deal [30 - 90]% increased damage.
Waxing Gibbous
Unique Axe- +[14.0 - 21.0]% Critical Strike Damage
- +[1 - 2] Spirit On Kill
- +[16.5 - 23.5]% Damage to Close Enemies
- +[21.0 - 35.0]% Damage to Injured Enemies
- Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0 - 2.5] seconds.
Wildheart Hunger
Unique Boots- +[10.5 - 17.5]% Movement Speed
- +[21.0 - 42.0]% Critical Strike Damage
- +[84.0 - 126.0]% Overpower Damage
- [3.1 - 7.3]% Damage Reduction
- When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1.0 - 1.5]% increased damage every 2 seconds, stacking 20 times.
Windforce
Unique Bow- +[76 - 104] Dexterity
- +[28.0 - 56.0]% Core Damage
- +[2 - 4] to Impetus
- +[2 - 4] to Malice
- Barrage has a [30 - 40]% chance to Knock Back or Knock Down enemies with each hit and deal double damage.
Word of Hakan
Unique Amulet- +[10.5 - 17.5]% Movement Speed
- [14.0 - 21.0]% Rain of Arrows Cooldown Reduction
- +[42.0 - 63.0]% Ultimate Damage
- +[1 - 2] to Imbuement Skills
- Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.
Writhing Band of Trickery
Unique Ring- +[403 - 873] Maximum Life
- +[1.8 - 5.0]% Critical Strike Chance
- +[14.0 - 21.0]% Critical Strike Damage
- +[10.5 - 17.5]% Damage to Crowd Controlled Enemies
- Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [3 - 4] Shadow damage. Can only occur once every 6 seconds.
X'Fal's Corroded Signet
Unique Ring- +[20 - 28] All Stats
- [4.2 - 7.0]% Cooldown Reduction
- +[14.0 - 28.0]% Damage Over Time
- +[3.2 - 6.0]% Lucky Hit Chance
- Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing X damage of the same type to surrounding enemies.
Yen's Blessing
Unique Boots- +[10.5 - 17.5]% Movement Speed
- Lucky Hit: Up to a 5% Chance to Restore +[13.0 - 20.0]% Primary Resource
- +[12.5 - 19.5]% Vulnerable Damage
- [7.0 - 14.0]% Damage Reduction from Close Enemies
- Casting a Skill has a [40 - 60]% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds.