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100,000 Steps

100,000 Steps

Unique Boots
barbarian
  • +[70 - 84] Dexterity
  • +[10.5 - 17.5]% Movement Speed
  • +[21.0 - 35.0]% Damage when Swapping Weapons
  • +[2 - 3] to Ground Stomp
  • After gaining the final damage bonus from the Walking Arsenal Key Passive, you automatically cast Ground Stomp and gain [32 - 50] Fury. This cannot happen more than once every 15 seconds.
Ahavarion, Spear of Lycander

Ahavarion, Spear of Lycander

Mythic Unique Staff
sorcererdruid
  • +20.0% Attack Speed
  • +35.0% Damage
  • +16.0% Critical Strike Chance
  • Lucky Hit: Up to a +28.0% Chance to Stun for 2 Seconds
  • Gain a random Shrine effect for 20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Airidah's Inexorable Will

Airidah's Inexorable Will

Unique Ring
druid
  • +[4.9 - 10.5]% Willpower
  • [4.4 - 10.0]% Ultimate Cooldown Reduction
  • +[16.5 - 23.5]% Damage to Close Enemies
  • +[3.2 - 6.0]% Lucky Hit Chance
  • When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal 1 Physical damage to them. This damage is increased by 1.0% per 1 point of Willpower you have.
Ancients' Oath

Ancients' Oath

Unique 2-Handed Axe
barbarian
  • +[25.0 - 39.0]% Vulnerable Damage
  • +[14.0 - 28.0]% Damage while Berserking is Active
  • +[33.0 - 47.0]% Damage to Close Enemies
  • +[4 - 6] to Steel Grasp
  • Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp take [40 - 60]% increased damage from you for 5 seconds.
Andariel's Visage

Andariel's Visage

Mythic Unique Helm
  • +18 All Stats
  • +60.0% Poison Resistance
  • +10.0% Attack Speed
  • +2.0% Life Steal
  • Lucky Hit: Up to a 20% chance to trigger a poison nova that applies X Poisoning damage over 5 seconds to enemies in the area.
Arreat's Bearing

Arreat's Bearing

Unique Pants
barbarian
  • +[28 - 42] Strength
  • +[403 - 873] Maximum Life
  • [4.4 - 10.0]% Ultimate Cooldown Reduction
  • [3.1 - 7.3]% Damage Reduction
  • Ancients you summon are empowered.
  • Korlic creates an Earthquake that deals X Physical damage over 4 seconds when he leaps.
  • Talic leaves behind Dust Devils that deal X damage while he whirlwinds.
  • Mawdac ignites the ground Burning enemies for an additional X damage over 4 seconds when he upheaves the ground.
Asheara's Khanjar

Asheara's Khanjar

Unique Dagger
rogue
  • +[18.5 - 39.5]% Basic Damage
  • +400.0% Movement Speed for [0.14 - 0.28] Seconds After Killing an Elite
  • +[5.0 - 12.0]% Damage to Crowd Controlled Enemies
  • +[5.4 - 11.0]% Lucky Hit Chance
  • Hits with this weapon increase your Attack Speed by [4.0 - 6.0]% for 4 seconds, up to [20.0 - 30.0]%.
Axial Conduit

Axial Conduit

Unique Pants
sorcerer
  • [23.5 - 32.5]% Resource Generation
  • +[13.0 - 17.5]% Chance for Chain Lightning Projectiles to Cast Twice
  • [3.0 - 5.0]% Damage Reduction
  • +[2 - 3] to Chain Lightning
  • Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for X Lightning Damage.                         Chain Lightning expires if you don't have enough Mana for it to drain.
Azurewrath

Azurewrath

Unique Sword
  • +[4.4 - 10.0]% Attack Speed
  • +[31.5 - 52.5]% Non-Physical Damage
  • +[12.5 - 19.5]% Core Damage
  • +[5.0 - 12.0]% Damage to Crowd Controlled Enemies
  • Lucky Hit: Your Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal X Cold damage to them.
Banished Lord's Talisman

Banished Lord's Talisman

Unique Amulet
  • [5.0 - 12.0]% Resource Generation
  • +[1.8 - 5.0]% Critical Strike Chance
  • +[21.0 - 42.0]% Overpower Damage
  • +1 to Core Skills
  • After you spend 275 of your Primary Resource, your next Core Skill is guaranteed to Overpower. Your Critical Strikes that Overpower deal [20 - 60]% increased damage.
Battle Trance

Battle Trance

Unique Amulet
barbarian
  • +[3 - 9] Maximum Fury
  • [4.2 - 7.0]% Cooldown Reduction
  • [7.0 - 14.0]% Damage Reduction from Close Enemies
  • +[4 - 6] to Frenzy
  • Increase Frenzy's maximum stacks by 2.  While you have maximum Frenzy, your other Skills gain [35 - 45]% increased Attack Speed.
Beastfall Boots

Beastfall Boots

Unique Boots
rogue
  • +[12 - 20] Maximum Energy
  • +[10.5 - 17.5]% Movement Speed
  • [4.2 - 7.0]% Cooldown Reduction
  • [3.1 - 7.3]% Damage Reduction
  • When you cast an Ultimate Skill, your next Core Skill consumes all of your Energy and deals [0.25 - 0.75]% increased damage per Energy consumed. Using a Cooldown restores 15 Energy.
Björnfang's Tusks

Björnfang's Tusks

Unique Gloves
druid
  • +[57.0 - 75.0]% Non-Physical Damage
  • +[6.0 - 8.0]% Critical Strike Chance
  • +[1 - 2] to Endless Tempest
  • +[2 - 3] to Core Skills
  • Cataclysm's lightning strikes now prioritize enemies. While Cataclysm is active, you gain unlimited Spirit and deal [40 - 100]% increased damage.
Black River

Black River

Unique Scythe
necromancer
  • +[38 - 52] Intelligence
  • +[1 - 2] to Hewed Flesh
  • +1 to Fueled by Death
  • +[1 - 3] to Corpse Skills
  • Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing [122 - 130]% increased damage and with a [21 - 25]% larger radius per additional Corpse.
Blood Artisan's Cuirass

Blood Artisan's Cuirass

Unique Chest Armor
necromancer
  • +[403 - 873] Maximum Life
  • +[10.5 - 17.5]% Damage for 4 Seconds After Picking Up a Blood Orb
  • +[10.5 - 17.5]% Blood Orb Healing
  • +[2 - 3] to Bone Spirit
  • When you pick up [5 - 10] Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.
Blood Moon Breeches

Blood Moon Breeches

Unique Pants
necromancer
  • +[403 - 873] Maximum Life
  • [4.4 - 8.6]% Damage Reduction from Enemies Affected by Curse Skills
  • +1 to Amplify Damage
  • +[1 - 2] to Curse Skills
  • Your Minions have a [3 - 7]% chance to curse enemies. Enemies affected by at least 1 of your curses take 100% increased Overpower damage from you.
Bloodless Scream

Bloodless Scream

Unique 2-Handed Scythe
necromancer
  • +[76 - 104] Intelligence
  • +[38.0 - 80.0]% Cold Resistance
  • +[21.0 - 35.0]% Darkness Damage
  • +[14.0 - 28.0]% Damage to Chilled Enemies
  • Your Darkness Skills Chill enemies for up to 100% and deal [100 - 150]% increased damage to Frozen enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate [15 - 20] additional Essence against Frozen targets.
Blue Rose

Blue Rose

Unique Ring
sorcerer
  • [9.5 - 16.5]% Mana Cost Reduction
  • +[14.0 - 21.0]% Critical Strike Damage
  • +[21.0 - 42.0]% Ice Spike Damage
  • +[3.2 - 6.0]% Lucky Hit Chance
  • Lucky Hit: Damaging an enemy has up to a 30% chance to form an exploding Ice Spike, dealing X Cold damage. Triple this chance if the enemy is Frozen.
Condemnation

Condemnation

Unique Dagger
rogue
  • +[4.4 - 10.0]% Basic Attack Speed
  • +[12.5 - 19.5]% Core Damage
  • +[10.5 - 17.5]% Damage with Dual-Wielded Weapons
  • +[14.0 - 21.0]% Critical Strike Damage
  • Your Core Skills deal [20 - 40]% increased damage when spending 3 Combo Points. Your Basic Skills using this weapon have a 30% chance to generate 3 Combo Points.
Cowl of the Nameless

Cowl of the Nameless

Unique Helm
rogue
  • [4.2 - 7.0]% Cooldown Reduction
  • +[5.0 - 12.0]% Crowd Control Duration
  • [7.0 - 14.0]% Damage Reduction from Close Enemies
  • +[2 - 3] to Imbuement Skills
  • You gain [15 - 25]% increased Lucky Hit Chance against Crowd Controlled enemies.
Crown of Lucion

Crown of Lucion

Unique Helm
  • +[[NaN - NaN]] Maximum Life
  • +[12 - 20] Maximum Resource
  • +[1 - 2] to Core Skills
  • +[6.0 - 8.0]% Lucky Hit Chance
  • Gain 75% Resource Cost Reduction. Each time you spend Primary Resource on a Skill, you gain [5 - 25]% increased damage but 25% increased Resource costs for 4 seconds, stacking up to 5 times.
Cruor's Embrace

Cruor's Embrace

Unique Gloves
necromancer
  • +[42.0 - 63.0]% Overpower Damage
  • Lucky Hit: Up to a 5% Chance to Heal +[588 - 1058] Life
  • +[1 - 2] to Tides of Blood
  • +[2 - 3] to Blood Surge
  • Blood Surge consumes Corpses to cause mini novas, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%. Damage is also increased by 20% for each Corpse consumed.
Deathless Visage

Deathless Visage

Unique Helm
necromancer
  • +[5 - 13] Maximum Essence
  • +[10.5 - 17.5]% Physical Damage
  • +[14.0 - 21.0]% Bone Critical Strike Damage
  • [3.1 - 7.3]% Damage Reduction
  • Bone Spear leaves behind echoes as it travels that explode, dealing X damage, increased by 5% for every 30% of your Critical Strike Damage Bonus.
Deathspeaker's Pendant

Deathspeaker's Pendant

Unique Amulet
necromancer
  • [9.5 - 16.5]% Essence Cost Reduction
  • +[10.5 - 17.5]% Movement Speed
  • +[10.5 - 17.5]% Blood Damage
  • +[1 - 2] to Coalesced Blood
  • Blood Surge casts a mini nova on your Minions, dealing X damage. Damage is increased by 10% per target drained by the initial cast, up to 50%.
Dolmen Stone

Dolmen Stone

Unique Amulet
druid
  • +[403 - 873] Maximum Life
  • [5.0 - 12.0]% Resource Generation
  • [7.0 - 14.0]% Nature Magic Cooldown Reduction
  • +[2 - 3] to Wrath Skills
  • Casting Boulder while Hurricane is active will cause your boulders to rotate around you, up to a maximum of 10 boulders. Each rotating boulder increases their damage by [Affix."Static Value 0 * 100"|%x|].
Doombringer

Doombringer

Mythic Unique Sword
  • 26.0% Maximum Life
  • +17.5% Damage
  • +19.5% Core Damage
  • Lucky Hit: Up to a 5% Chance to Heal +1058 Life
  • Lucky Hit: Up to a 25% chance to deal X Shadow damage to surrounding enemies and reduce their damage done by 20% for 5 seconds.
Eaglehorn

Eaglehorn

Unique Bow
rogue
  • +[21.0 - 35.0]% Physical Damage
  • +[3.6 - 10.0]% Critical Strike Chance
  • +[25.0 - 39.0]% Vulnerable Damage
  • +[33.0 - 47.0]% Damage to Elites
  • Penetrating Shot makes enemies hit Vulnerable for 3 seconds. Every 4 cast of Penetrating Shot will fire an arrow that bounces off walls and scenery and deals [50 - 70]% more damage.
Earthbreaker

Earthbreaker

Unique Ring
druid
  • +[4.9 - 10.5]% Willpower
  • [9.5 - 16.5]% Spirit Cost Reduction
  • +[9.5 - 16.5]% Attack Speed
  • Lucky Hit: Up to a +[13.0 - 20.0]% Chance to Slow for 2 Seconds
  • Casting Landslide causes tectonic spikes to continue to deal X damage over 2 seconds. Summoning Landslide pillars in tectonic spikes has a [20 - 30]% chance to causes extra Landslide pillars to spawn in the spikes.
Ebonpiercer

Ebonpiercer

Unique Amulet
necromancer
  • [9.5 - 16.5]% Essence Cost Reduction
  • +[10.5 - 17.5]% Movement Speed
  • +[12.5 - 19.5]% Shadow Damage Over Time
  • [5.0 - 12.0]% Damage Reduction from Affected by Shadow Damage Over Time Enemies
  • Blight also shoots 4 smaller projectiles that pierce enemies and deal X Shadow damage over 3 seconds.
Endurant Faith

Endurant Faith

Unique Gloves
  • +[28 - 42] All Stats
  • +[16.0 - 25.0]% Healing Received
  • +[2 - 3] to Core Skills
  • +[6.0 - 8.0]% Lucky Hit Chance
  • When you would be damaged for at least 40% of your Maximum Life at once, it is instead distributed over the next 4 seconds and reduced by [10 - 30]%.
Esadora's Overflowing Cameo

Esadora's Overflowing Cameo

Unique Amulet
sorcerer
  • +[10.5 - 17.5]% Movement Speed
  • [4.2 - 7.0]% Cooldown Reduction
  • +[21.0 - 42.0]% Crackling Energy Damage
  • +[1 - 2] to Shocking Impact
  • Upon collecting Crackling Energy, there's a 15% chance to release a lightning nova, dealing X Lightning damage, increased by 60% for every 100 Intelligence you have.
Esu's Heirloom

Esu's Heirloom

Unique Boots
sorcerer
  • [4.2 - 7.0]% Mana Cost Reduction
  • +[10.5 - 17.5]% Movement Speed
  • +[14.0 - 21.0]% Critical Strike Damage
  • +400.0% Movement Speed for [0.14 - 0.28] Seconds After Killing an Elite
  • Your Critical Strike Chance is increased by [20 - 30]% of your Movement Speed bonus.
Eyes in the Dark

Eyes in the Dark

Unique Pants
rogue
  • +[403 - 873] Maximum Life
  • +[10.5 - 17.5]% Shadow Damage
  • +[21.0 - 35.0]% Damage to Enemies Affected by Trap Skills
  • [3.1 - 7.3]% Damage Reduction
  • Death Trap deals [50 - 90]% increased damage and will re-arm itself a second time.
Fields of Crimson

Fields of Crimson

Unique 2-Handed Sword
barbarian
  • [14.0 - 28.0]% Rupture Cooldown Reduction
  • +[21.0 - 35.0]% Damage with Two-Handed Slashing Weapons
  • +[28.0 - 42.0]% Critical Strike Damage
  • +[14.0 - 28.0]% Damage Over Time
  • While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts X Bleeding damage over 6 seconds. Enemies standing in the pool take 30% increased damage.
Fists of Fate

Fists of Fate

Unique Gloves
  • Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
  • Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Immobilize for 2 Seconds
  • Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Daze for 2 Seconds
  • Your attacks randomly deal 1% to [200 - 300]% of their normal damage.
Flamescar

Flamescar

Unique Wand
sorcerer
  • [4.2 - 7.0]% Mana Cost Reduction
  • +[7.0 - 14.0]% Damage to Burning Enemies
  • +[4 - 5] to Incinerate
  • +[4.4 - 10.0]% Fire Lucky Hit Chance
  • While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing X Fire damage.
Flameweaver

Flameweaver

Unique Gloves
sorcerer
  • +[9.5 - 16.5]% Attack Speed
  • +[21.0 - 35.0]% Damage to Burning Enemies
  • +[1 - 2] to Devouring Blaze
  • +[2 - 3] to Fire Bolt
  • Casting Fire Bolt through your Firewall causes it to split into 3 bolts, each dealing [30 - 70]% increased damage.
Fleshrender

Fleshrender

Unique Mace
druid
  • +[12.5 - 19.5]% Core Damage
  • +[7.0 - 14.0]% Damage to Poisoned Enemies
  • +[21.0 - 35.0]% Damage while Shapeshifted
  • +[1 - 2] to Defensive Skills
  • Casting a Defensive Skill deals X damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
Flickerstep

Flickerstep

Unique Boots
  • +[10 - 18] All Stats
  • +[10.5 - 17.5]% Movement Speed
  • +[31.5 - 52.5]% Ultimate Damage
  • [7.0 - 14.0]% Damage Reduction from Close Enemies
  • Each enemy you Evade through reduces your active Ultimate Cooldown by [2.0 - 4.0] seconds, up to 10 seconds.
Fractured Winterglass

Fractured Winterglass

Unique Amulet
sorcerer
  • [4.2 - 7.0]% Cooldown Reduction
  • +[19.0 - 26.0]% Non-Physical Damage
  • +[12.5 - 19.5]% Vulnerable Damage
  • +[1 - 2] to Conjuration Mastery
  • Casting Frozen Orb has a [35 - 50]% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a [50 - 70]% chance to launch a Frozen Orb at Nearby enemies.
Frostburn

Frostburn

Unique Gloves
  • +[4.4 - 10.0]% Attack Speed
  • +[3.0 - 8.0]% Critical Strike Chance
  • +[13.0 - 20.0]% Freeze Duration
  • Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
  • Lucky Hit: Up to a [15 - 25]% chance to Freeze enemies for 2 seconds.
Gloves of the Illuminator

Gloves of the Illuminator

Unique Gloves
sorcerer
  • +[4.2 - 7.0]% Fireball Attack Speed
  • +[3.0 - 8.0]% Critical Strike Chance
  • Lucky Hit: Up to a 5% Chance to Restore +[13.0 - 20.0]% Primary Resource
  • +[2 - 3] to Fireball
  • Fireball now bounces as it travels, exploding each time it hits the ground, but its explosion deals [20 - 30]% less damage.
Godslayer Crown

Godslayer Crown

Unique Helm
  • +[403 - 873] Maximum Life
  • [4.2 - 7.0]% Cooldown Reduction
  • +[10.5 - 17.5]% Damage
  • +[5.0 - 12.0]% Crowd Control Duration
  • When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it Pulls In Nearby enemies. You deal [30 - 60]% increased damage to them for 3 seconds. Can only occur once every 12 seconds.
Gohr's Devastating Grips

Gohr's Devastating Grips

Unique Gloves
barbarian
  • +[10.5 - 17.5]% Damage
  • +[3.0 - 8.0]% Critical Strike Chance Against Close Enemies
  • +[3 - 4] to Whirlwind
  • +[5.4 - 11.0]% Lucky Hit Chance
  • Whirlwind explodes every 2 seconds and after it ends, dealing [40 - 50]% of the Base damage dealt to surrounding enemies as Fire damage.
Grasp of Shadow

Grasp of Shadow

Unique Gloves
rogue
  • +[28 - 42] Dexterity
  • +[4.4 - 10.0]% Attack Speed
  • +[31.5 - 52.5]% Shadow Clone Damage
  • +[3 - 4] to Core Skills
  • Lucky Hit: Damaging a Vulnerable enemy with a Marksman or Cutthroat Skill has up to a [24 - 34]% chance to summon a Shadow Clone that mimics your attack.
Greatstaff of the Crone

Greatstaff of the Crone

Unique Staff
druid
  • +[21.0 - 35.0]% Non-Physical Damage
  • +[10.0 - 24.0]% Damage to Crowd Controlled Enemies
  • +[33.0 - 47.0]% Damage to Close Enemies
  • +[4 - 6] to Claw
  • Claw is now a Storm Skill and also casts Storm Strike at [120 - 150]% normal damage.
Greaves of the Empty Tomb

Greaves of the Empty Tomb

Unique Boots
necromancer
  • [4.2 - 7.0]% Essence Cost Reduction
  • +[10.5 - 17.5]% Movement Speed
  • [5.0 - 12.0]% Damage Reduction from Affected by Shadow Damage Over Time Enemies
  • +[4.4 - 10.0]% Shadow Lucky Hit Chance
  • Create Desecrated Ground beneath your Sever spectres as they travel, damaging enemies for X Shadow damage over 2 seconds.
Harlequin Crest

Harlequin Crest

Mythic Unique Helm
  • +28 All Stats
  • +1528 Maximum Life
  • 12.0% Resource Generation
  • 7.0% Cooldown Reduction
  • Gain 20% Damage Reduction. In addition, gain +4 Ranks to all Skills.
Hellhammer

Hellhammer

Unique 2-Handed Mace
barbarian
  • +[21.0 - 35.0]% Damage with Two-Handed Bludgeoning Weapons
  • +[42.0 - 70.0]% Damage to Burning Enemies
  • [6.0 - 11.6]% Damage Reduction from Burning Enemies
  • +[3 - 4] to Upheaval
  • Upheaval ignites the ground Burning enemies for an additional X damage over 4 seconds.
Howl from Below

Howl from Below

Unique Gloves
necromancer
  • +[10.5 - 17.5]% Corpse Attack Speed
  • Lucky Hit: Up to a +[7.0 - 14.0]% Chance to Stun for 2 Seconds
  • Lucky Hit: Up to a +[9.5 - 16.5]% Chance to Fear for 2 Seconds
  • +[5.4 - 11.0]% Lucky Hit Chance
  • Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by [30 - 40]%.
Hunter's Zenith

Hunter's Zenith

Unique Ring
druid
  • +[1.8 - 5.0]% Critical Strike Chance
  • +[14.0 - 28.0]% Damage while Shapeshifted
  • +[1 - 2] to Heightened Senses
  • +[2 - 3] to Quickshift
  • Gain a bonus when you kill with a Shapeshifting Skill:
  • Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
  • Werebear: Your next Werewolf Skill will Heal you for 1 when damage is first dealt.
Iceheart Brais

Iceheart Brais

Unique Pants
sorcerer
  • +[403 - 873] Maximum Life
  • +[5.0 - 12.0]% Freeze Duration
  • +[9.5 - 16.5]% Damage to Frozen Enemies
  • [3.1 - 7.3]% Damage Reduction
  • Enemies that die while Frozen have a [21 - 30]% chance to unleash a Frost Nova.
Insatiable Fury

Insatiable Fury

Unique Chest Armor
druid
  • +[10.5 - 17.5]% Physical Damage
  • +[84.0 - 126.0]% Overpower Damage
  • +[25.5 - 46.5]% Total Armor while in Werebear Form
  • [4.9 - 10.5]% Damage Reduction while Fortified
  • Werebear form is now your true form, and you gain +3 Ranks to all Werebear Skills.
Lidless Wall

Lidless Wall

Unique Shield
necromancer
  • +[403 - 873] Maximum Life
  • +[5 - 13] Maximum Essence
  • +[4.4 - 10.0]% Attack Speed
  • Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
  • Lucky Hit: While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a [15 - 30]% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increase the chance by 25% and the total additional Bone Storms you can have by +1.
Locran's Talisman

Locran's Talisman

Unique Amulet
  • +[28 - 42] All Stats
  • +[21 - 27] Maximum Resource
  • +[7.0 - 9.0]% Attack Speed
  • +[88.0 - 115.0]% Critical Strike Damage
  • Gain [0.10 - 0.50]% Critical Strike Chance per point of Primary Resource you have, up to [10 - 50]%. Each point of Primary Resource above 100 grants 1% Critical Strike Damage instead.
Mad Wolf's Glee

Mad Wolf's Glee

Unique Chest Armor
druid
  • +[403 - 873] Maximum Life
  • +[4.4 - 10.0]% Movement Speed
  • +[16.5 - 23.5]% Damage
  • [5.0 - 12.0]% Damage Reduction from Poisoned Enemies
  • Werewolf form is now your true form, and you gain +3 Ranks to all Werewolf Skills.
Melted Heart of Selig

Melted Heart of Selig

Mythic Unique Amulet
  • +36 All Stats
  • 12.0% Resource Generation
  • +17.5% Movement Speed
  • +70.5% Damage while Healthy
  • Gain 60 Maximum Resource. When taking damage, 75% is drained as 2 Resource for every 1% of Maximum Life you would have lost.
Mother's Embrace

Mother's Embrace

Unique Ring
  • +[10 - 18] All Stats
  • +[403 - 873] Maximum Life
  • +[14.0 - 21.0]% Critical Strike Damage
  • +[3.2 - 6.0]% Lucky Hit Chance
  • If a Core Skill hits 4 or more enemies, [30 - 50]% of the Resource cost is refunded.
Mutilator Plate

Mutilator Plate

Unique Chest Armor
necromancer
  • +[28 - 42] Willpower
  • +[7.0 - 14.0]% Healing Received
  • +[403 - 873] Maximum Life
  • +[12.5 - 19.5]% Total Armor
  • You are Blood Lanced, and when Blood Lance would deal damage to you, it instead Fortifies you for [1.0 - 2.0]% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals [10 - 20]% increased damage.
Overkill

Overkill

Unique 2-Handed Mace
barbarian
  • +[21.0 - 35.0]% Physical Damage
  • +[84.0 - 126.0]% Overpower Damage
  • +[42.0 - 70.0]% Damage to Injured Enemies
  • +[3 - 4] to Death Blow
  • Death Blow creates a shockwave, dealing [24 - 38]% of its Base damage to enemies. Enemies who die to this effect also reset Death Blow’s Cooldown.
Paingorger's Gauntlets

Paingorger's Gauntlets

Unique Gloves
  • +[10 - 18] All Stats
  • +[4.4 - 10.0]% Attack Speed
  • +[18.5 - 39.5]% Basic Damage
  • +[3.0 - 8.0]% Critical Strike Chance
  • Damaging enemies with a Non-Basic Skill cast marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing [100 - 200]% increased damage.
Path of Trag'Oul

Path of Trag'Oul

Unique Boots
necromancer
  • +[12.5 - 18.0]% Movement Speed
  • [13.0 - 17.5]% Bone Prison Cooldown Reduction
  • +[1500 - 1750] Armor
  • +[1 - 2] to Bone Skills
  • Bone Prison traps a larger area and fires [10 - 30] Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 10 seconds each time these Bone Splinters hit an enemy.
Penitent Greaves

Penitent Greaves

Unique Boots
  • +[19.0 - 40.0]% Cold Resistance
  • +[10.5 - 17.5]% Movement Speed
  • +[5.0 - 12.0]% Crowd Control Duration
  • [13.0 - 20.0]% Slow Duration Reduction
  • You leave behind a trail of frost that Chills enemies. You deal [12 - 15]% more damage to Chilled enemies.
Rage of Harrogath

Rage of Harrogath

Unique Chest Armor
barbarian
  • +[10.5 - 17.5]% Physical Damage
  • +[3.0 - 8.0]% Physical Critical Strike Chance Against Elites
  • +[470 - 940] Thorns
  • [7.0 - 14.0]% Damage Reduction from Bleeding Enemies
  • Lucky Hit: Inflicting Bleeding on an enemy has up to a [20 - 40]% chance to reduce the Cooldowns of your Skills by 1.0 second.
Raiment of the Infinite

Raiment of the Infinite

Unique Chest Armor
sorcerer
  • +[28 - 42] Intelligence
  • +[16.5 - 23.5]% Damage to Stunned Enemies
  • +[16.5 - 23.5]% Damage to Close Enemies
  • +1 to Glass Cannon
  • After using Teleport, Close enemies are Pulled to you and Stunned for [2.0 - 3.0] seconds, but Teleport's Cooldown is increased by 20%.
Rakanoth's Wake

Rakanoth's Wake

Unique Boots
  • +[26.0 - 35.0]% Resistance to All Elements
  • +[12.5 - 18.0]% Movement Speed
  • [6.0 - 8.0]% Cooldown Reduction
  • +[57.0 - 75.0]% Non-Physical Damage
  • When you cast a Skill with a Cooldown, you explode, dealing X Fire damage.
Ramaladni's Magnum Opus

Ramaladni's Magnum Opus

Unique Sword
barbarian
  • +[12 - 20] Maximum Fury
  • +[10.5 - 17.5]% Damage with Dual-Wielded Weapons
  • Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
  • +[16.5 - 23.5]% Damage to Close Enemies
  • Skills using this weapon deal [0.2 - 0.4]% increased damage per point of Fury you have, but you lose 2 Fury every second.
Razorplate

Razorplate

Unique Chest Armor
  • +[3447 - 4739] Thorns
  • +[3447 - 4739] Thorns
  • +[3447 - 4739] Thorns
  • +[3447 - 4739] Thorns
  • Thorns has a 10% chance to deal [100 - 150]% increased damage.
Ring of Mendeln

Ring of Mendeln

Unique Ring
necromancer
  • [17.5 - 31.5]% Maximum Minion Life
  • +[21.0 - 35.0]% Summoning Damage
  • +[470 - 940] Thorns
  • +[7.0 - 14.0]% Minion Attack Speed
  • Every 6th attack from each Minion is empowered, exploding for X Physical damage.
Ring of Red Furor

Ring of Red Furor

Unique Ring
barbarian
  • +[28 - 42] Strength
  • +[5 - 13] Maximum Fury
  • [10.5 - 17.5]% Resource Generation
  • +[4.4 - 10.0]% Attack Speed
  • After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow within 5 seconds is a guaranteed Critical Strike and deals [10 - 30]% bonus Critical Strike Damage.
Ring of Starless Skies

Ring of Starless Skies

Mythic Unique Ring
  • +19.5% Core Damage
  • +5.0% Critical Strike Chance
  • +17.5% Critical Strike Damage
  • +6.0% Lucky Hit Chance
  • Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%.
Ring of the Ravenous

Ring of the Ravenous

Unique Ring
barbarian
  • +[3.0 - 8.0]% Critical Strike Chance
  • +[12.5 - 19.5]% Vulnerable Damage
  • +[14.0 - 21.0]% Damage to Bleeding Enemies
  • +[1 - 2] to Brawling Skills
  • Rend's duration is increased by [2.0 - 4.0] seconds. Damaging enemies with your Brawling Skills applies 2 stacks of Rend's Bleed. This can only affect each enemy once every 4 seconds.
Ring of the Sacrilegious Soul

Ring of the Sacrilegious Soul

Unique Ring
necromancer
  • +[403 - 873] Maximum Life
  • +[3 - 9] Maximum Essence
  • +[1 - 2] to Corpse Skills
  • +[4.8 - 9.0]% Lucky Hit Chance
  • You automatically activate the following equipped Skills on Corpses around you:
  • Raise Skeleton every [1.0 - 2.0] seconds.
  • Corpse Explosion every [1.0 - 2.0] seconds.
  • Corpse Tendrils every [8 - 16] seconds.
Saboteur's Signet

Saboteur's Signet

Unique Ring
rogue
  • +[403 - 873] Maximum Life
  • +[3.0 - 8.0]% Critical Strike Chance
  • +[14.0 - 21.0]% Critical Strike Damage
  • +[5.0 - 12.0]% Damage to Crowd Controlled Enemies
  • Casting a Core Skill has a [15 - 30]% chance to throw Stun Grenades that deal X Physical damage and Stun enemies for [1||] second. Your Stun Grenades gain 5% Lucky Hit Chance.
Scoundrel's Kiss

Scoundrel's Kiss

Unique Ring
rogue
  • [4.2 - 7.0]% Imbuement Cooldown Reduction
  • +[1.8 - 5.0]% Critical Strike Chance
  • +[9.5 - 16.5]% Attack Speed for 4 Seconds After Dodging an Attack
  • +[2 - 3] to Rapid Fire
  • Rapid Fire now lobs exploding arrows that deal [15 - 25]% increased damage.
Scoundrel's Leathers

Scoundrel's Leathers

Unique Chest Armor
rogue
  • +[7.0 - 14.0]% Damage to Enemies Affected by Trap Skills
  • +[42.0 - 70.0]% Trap Damage
  • [3.1 - 7.3]% Dodge Chance
  • [9.5 - 16.5]% Damage Reduction from Enemies Affected by Trap Skills
  • While you have unlimited Energy from Inner Sight, casting a Core Skill has a [60 - 80]% chance to spawn Caltrops, Poison Trap, or Death Trap.
Shard of Verathiel

Shard of Verathiel

Unique Sword
  • +[28 - 42] All Stats
  • +[5 - 13] Maximum Resource
  • +[16.0 - 25.0]% Basic Attack Speed
  • +[1 - 2] to Basic Skills
  • Basic Skills deal [100 - 300]% increased damage but additionally cost 25 Primary Resource.
Shroud of Khanduras

Shroud of Khanduras

Unique Chest Armor
rogue
  • +[83.0 - 110.0]% Shadow Resistance
  • +[57.0 - 75.0]% Non-Physical Damage
  • +[2 - 3] to Dark Shroud
  • Casting Dark Shroud makes you Immune for 3 seconds, but your Evade Cooldown is increased by [3.0 - 9.0] seconds. Evading while Dark Shroud is active leaves behind an explosion that deals X Shadow damage and Pulls In enemies.
Skyhunter

Skyhunter

Unique Bow
rogue
  • +[76 - 104] Dexterity
  • +[21.0 - 35.0]% Marksman Damage
  • +[42.0 - 84.0]% Critical Strike Damage
  • +[1 - 2] to Exploit
  • The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume stacks of Precision casting a Skill, that Skill gains [20 - 40]% increased Critical Strike Damage and you gain [30.0 - 50.0] Energy.
Soulbrand

Soulbrand

Unique Chest Armor
  • +[403 - 873] Maximum Life
  • [7.0 - 14.0]% Damage Reduction from Close Enemies
  • +[4.4 - 10.0]% Lucky Hit Chance while You Have a Barrier
  • +[7.0 - 14.0]% Barrier Generation
  • Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds. While you have a Barrier, you gain [10 - 20]% Damage Reduction.
Staff of Endless Rage

Staff of Endless Rage

Unique Staff
sorcerer
  • +[21.0 - 35.0]% Fire Damage
  • +[25.0 - 39.0]% Core Damage
  • +[33.0 - 47.0]% Damage to Close Enemies
  • +[1 - 2] to Inner Flames
  • Every 3rd cast of Fireball launches 2 additional projectiles and deals [50 - 70]% increased damage.
Staff of Lam Esen

Staff of Lam Esen

Unique Staff
sorcerer
  • +[21.0 - 35.0]% Lightning Damage
  • +[28.0 - 42.0]% Critical Strike Damage
  • Lucky Hit: Up to a 5% Chance to Restore +[14.0 - 28.0]% Primary Resource
  • +[4 - 6] to Charged Bolts
  • Your casts of Charged Bolts have a [40.0 - 60.0]% chance to be attracted to enemies and last 300% longer.
Starfall Coronet

Starfall Coronet

Unique Helm
sorcerer
  • +[403 - 873] Maximum Life
  • [4.2 - 7.0]% Cooldown Reduction
  • +[2 - 3] to Meteor
  • +[9.5 - 16.5]% Lucky Hit Chance
  • Meteor now has 1 additional charge with a [6.0 - 11.0] second Charge Cooldown instead of a Mana cost, and drops 3 additional meteors around the target. Meteor's Enchantment Effect and Enhanced Meteor drop 1 additional meteor.
Storm's Companion

Storm's Companion

Unique Pants
druid
  • +[403 - 873] Maximum Life
  • [3.1 - 7.3]% Damage Reduction
  • +[4 - 5] to Wolves
  • +[28.0 - 49.0]% Companion Movement Speed
  • Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability.
Tal Rasha's Iridescent Loop

Tal Rasha's Iridescent Loop

Unique Ring
sorcerer
  • [5.0 - 12.0]% Resource Generation
  • [4.2 - 7.0]% Cooldown Reduction
  • +[19.0 - 26.0]% Non-Physical Damage
  • +[3.2 - 6.0]% Lucky Hit Chance
  • For each type of Elemental damage you deal, gain [10.0 - 15.0]% increased damage for 4 seconds, up to [40.0 - 60.0]% . Dealing Elemental damage refreshes all bonuses.
Tassets of the Dawning Sky

Tassets of the Dawning Sky

Unique Pants
  • +[10 - 18] All Stats
  • +[5.4 - 11.0]% Resistance to All Elements
  • +[403 - 873] Maximum Life
  • [5.0 - 12.0]% Impairment Reduction
  • When you take damage from a Non-Physical damage type, you gain [8 - 12]% Maximum Resistance to that damage type for 6 seconds. This effect can only apply to one damage type at a time.
Temerity

Temerity

Unique Pants
  • +[7.0 - 14.0]% Healing Received
  • +[403 - 873] Maximum Life
  • +[12.0 - 26.0]% Potion Drop Rate
  • Lucky Hit: Up to a 5% Chance to Heal +[588 - 1058] Life
  • Effects that Heal you beyond 100% Life grant you a Barrier up to [40 - 80]% of your Maximum Life that lasts for 8 seconds. Potions can be used while at full Life.
Tempest Roar

Tempest Roar

Unique Helm
druid
  • +[19.0 - 40.0]% Poison Resistance
  • +[5 - 13] Maximum Spirit
  • +[14.0 - 21.0]% Critical Strike Damage
  • +[10.5 - 17.5]% Damage while Shapeshifted
  • Lucky Hit: Storm Skills have up to a [15 - 25]% chance to grant 4 Spirit. Your base Storm Skills are now also Werewolf Skills
The Basilisk

The Basilisk

Unique Staff
druid
  • +[16.0 - 25.0]% Earth Attack Speed
  • +[83.0 - 110.0]% Physical Damage
  • +[21.0 - 30.0]% Critical Strike Chance Against Against Enemies
  • +[125.0 - 170.0]% Damage to Crowd Controlled Enemies
  • When you first hit an enemy with an Earth Skill, Petrify them for 3 seconds. Petrifying an enemy additionally deals X Physical damage.
The Butcher's Cleaver

The Butcher's Cleaver

Unique Axe
druidbarbariannecromancer
  • +[10.5 - 17.5]% Physical Damage
  • +[4.5 - 12.0]% Critical Strike Chance Against Injured Enemies
  • +[14.0 - 21.0]% Critical Strike Damage
  • +[17.5 - 31.5]% Damage to Crowd Controlled Enemies
  • Lucky Hit: When you Critically Strike an enemy you have up to a 100% chance to Fear and Slow them by [61 - 75]% for 4 seconds.
The Grandfather

The Grandfather

Mythic Unique 2-Handed Sword
barbariannecromancer
  • +72 All Stats
  • +3056 Maximum Life
  • +56.0% Damage
  • Ignores Durability Loss
  • Increases your Critical Strike Damage by 100%. The other properties on this weapon can roll higher than normal.
The Mortacrux

The Mortacrux

Unique Dagger
necromancer
  • +[9.0 - 11.0]% Intelligence
  • +[62.5 - 85.0]% Macabre Damage
  • Lucky Hit: Up to a +[20.0 - 24.0]% Chance to Make Enemies Vulnerable for 4 Seconds
  • +[3 - 5] to Hewed Flesh
  • When consuming a Corpse, there is a [10 - 30]% chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for X Shadow damage. This effect is treated as a Macabre Skill.
The Oculus

The Oculus

Unique Wand
sorcerer
  • +[17.5 - 31.5]% Damage
  • +[1 - 2] Maximum Evade Charges
  • Attacks Reduce Evade's Cooldown by [0.6 - 0.8] Seconds
  • +[5 - 10] to Teleport
  • Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
The Third Blade

The Third Blade

Unique Sword
barbarian
  • +[49 - 63] Strength
  • +[57.5 - 80.0]% Weapon Mastery Damage
  • +[1 - 2] Fury On Kill
  • +[30.0 - 40.0]% Vulnerable Damage
  • Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns but cost Fury, dealing [50 - 70]% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
The Umbracrux

The Umbracrux

Unique Dagger
rogue
  • +[76 - 90] Dexterity
  • [7.0 - 9.0]% Subterfuge Cooldown Reduction
  • +[30.0 - 40.0]% Vulnerable Damage
  • +[2 - 3] to Innervation
  • Casting a Subterfuge Skill also spawns an enemy Shade Totem for [3.0 - 8.0] seconds. Any damage it takes is replicated onto surrounding enemies at 30% effectiveness. You may only have 2 Shade Totems active at a time. This damage counts as a Trap skill.
Tibault's Will

Tibault's Will

Unique Pants
  • +[5 - 13] Maximum Resource
  • +[10.5 - 17.5]% Damage
  • +[2 - 3] Potion Capacity
  • [7.0 - 14.0]% Damage Reduction from Close Enemies
  • You deal [10 - 20]% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource.
Tuskhelm of Joritz the Mighty

Tuskhelm of Joritz the Mighty

Unique Helm
barbarian
  • +[5 - 13] Maximum Fury
  • +[4.4 - 10.0]% Attack Speed
  • +[7.0 - 14.0]% Damage while Berserking is Active
  • +[2 - 3] to Aggressive Resistance
  • When you gain Berserking while already Berserk, you have a [40 - 60]% chance to become more enraged granting 15% increased damage, 2 Fury per second, and 10% Cooldown Reduction.
Twin Strikes

Twin Strikes

Unique Gloves
barbarian
  • +[9.5 - 16.5]% Attack Speed
  • +[10.5 - 17.5]% Damage
  • Lucky Hit: Up to a 5% Chance to Restore +[7.0 - 14.0]% Primary Resource
  • +[2 - 3] to Double Swing
  • After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing [10 - 25]% increased damage.
Tyrael's Might

Tyrael's Might

Mythic Unique Chest Armor
  • +18 All Stats
  • +5.0% Maximum Resistance to All Elements
  • +11.2% Resistance to All Elements
  • 10.0% Damage Reduction
  • While at full Life, your Skills unleash a divine barrage dealing X damage.
Unbroken Chain

Unbroken Chain

Unique Amulet
barbarian
  • +[12.5 - 18.0]% Movement Speed
  • [13.5 - 22.5]% Steel Grasp Cooldown Reduction
  • +[219.0 - 300.0]% Ultimate Damage
  • +[2 - 3] to Pit Fighter
  • Casting Steel Grasp reduces Iron Maelstrom's Cooldown by [3.3 - 10.0] seconds. Enemies damaged by Iron Maelstrom deal [10 - 30]% less damage for 6 seconds.
Unsung Ascetic's Wraps

Unsung Ascetic's Wraps

Unique Gloves
druid
  • +[3.0 - 8.0]% Critical Strike Chance
  • +[1 - 2] to Defiance
  • +[2 - 3] to Lightning Storm
  • +[9.5 - 16.5]% Lucky Hit Chance
  • Lightning Storm gains 1 additional strike each times it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing [10 - 20]% increased damage.
Vasily's Prayer

Vasily's Prayer

Unique Helm
druid
  • +[19.0 - 40.0]% Lightning Resistance
  • +[403 - 873] Maximum Life
  • +[42.0 - 63.0]% Overpower Damage
  • +[10.5 - 17.5]% Damage while Shapeshifted
  • Your Earth Skills are now also Werebear Skills and Fortify you for 1.
Vox Omnium

Vox Omnium

Unique Staff
sorcerer
  • +[6.2 - 14.6]% Intelligence
  • +[26.0 - 35.0]% Core Attack Speed
  • +[38.0 - 52.0]% Non-Physical Damage
  • +[2 - 4] to Basic Skills
  • Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements of your last 2 non-Core Skill casts. These projectiles deal [30 - 90]% increased damage.
Waxing Gibbous

Waxing Gibbous

Unique Axe
druid
  • +[14.0 - 21.0]% Critical Strike Damage
  • +[1 - 2] Spirit On Kill
  • +[16.5 - 23.5]% Damage to Close Enemies
  • +[21.0 - 35.0]% Damage to Injured Enemies
  • Gain Stealth for 2 seconds when killing enemies with Shred. Breaking Stealth with an attack grants Ambush which guarantees Critical Strikes for [1.0 - 2.5] seconds.
Wildheart Hunger

Wildheart Hunger

Unique Boots
druid
  • +[10.5 - 17.5]% Movement Speed
  • +[21.0 - 42.0]% Critical Strike Damage
  • +[84.0 - 126.0]% Overpower Damage
  • [3.1 - 7.3]% Damage Reduction
  • When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you [1.0 - 1.5]% increased damage every 2 seconds, stacking 20 times.
Windforce

Windforce

Unique Bow
rogue
  • +[76 - 104] Dexterity
  • +[28.0 - 56.0]% Core Damage
  • +[2 - 4] to Impetus
  • +[2 - 4] to Malice
  • Barrage has a [30 - 40]% chance to Knock Back or Knock Down enemies with each hit and deal double damage.
Word of Hakan

Word of Hakan

Unique Amulet
rogue
  • +[10.5 - 17.5]% Movement Speed
  • [14.0 - 21.0]% Rain of Arrows Cooldown Reduction
  • +[42.0 - 63.0]% Ultimate Damage
  • +[1 - 2] to Imbuement Skills
  • Your Rain of Arrows is always Imbued with all Imbuements and receives your Arrow Storm benefits.
Writhing Band of Trickery

Writhing Band of Trickery

Unique Ring
rogue
  • +[403 - 873] Maximum Life
  • +[1.8 - 5.0]% Critical Strike Chance
  • +[14.0 - 21.0]% Critical Strike Damage
  • +[10.5 - 17.5]% Damage to Crowd Controlled Enemies
  • Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies. The Decoy Trap explodes after 3 seconds dealing [3 - 4] Shadow damage. Can only occur once every 6 seconds.
X'Fal's Corroded Signet

X'Fal's Corroded Signet

Unique Ring
  • +[20 - 28] All Stats
  • [4.2 - 7.0]% Cooldown Reduction
  • +[14.0 - 28.0]% Damage Over Time
  • +[3.2 - 6.0]% Lucky Hit Chance
  • Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing X damage of the same type to surrounding enemies.
Yen's Blessing

Yen's Blessing

Unique Boots
  • +[10.5 - 17.5]% Movement Speed
  • Lucky Hit: Up to a 5% Chance to Restore +[13.0 - 20.0]% Primary Resource
  • +[12.5 - 19.5]% Vulnerable Damage
  • [7.0 - 14.0]% Damage Reduction from Close Enemies
  • Casting a Skill has a [40 - 60]% chance to cast a Non-Mobility, Non-Ultimate Skill that is currently on Cooldown. Can only occur once every 8 seconds.

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